The five rune paths with their keystones first and then each row of runes, every one with its short description.
About this page
A page takes a keystone and three runes from one path and two runes from a second path.
The rune paths
Precision
Keystones
- Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
- Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
- Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
- ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Row 1: Absorb Life, Triumph, Presence of Mind
- Absorb LifeKilling a target heals you.
- TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
- Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Row 2: Legend: Alacrity, Legend: Haste, Legend: Bloodline
- Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.
- Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste.
- Legend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Row 3: Coup de Grace, Cut Down, Last Stand
- Coup de GraceDeal more damage to low health enemy champions.
- Cut DownDeal more damage to high health enemy champions.
- Last StandDeal more damage to champions while you are low on health.
Domination
Keystones
- ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
- Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
- Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Row 1: Cheap Shot, Taste of Blood, Sudden Impact
- Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.
- Taste of BloodHeal when you damage an enemy champion.
- Sudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Row 2: Sixth Sense, Grisly Mementos, Deep Ward
- Sixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
- Grisly MementosCollect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
- Deep WardYour wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Row 3: Treasure Hunter, Relentless Hunter, Ultimate Hunter
- Treasure HunterUnique takedowns grant additional gold the first time they are collected.
- Relentless HunterUnique takedowns grant permanent out of combat MS.
- Ultimate HunterUnique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Keystones
- Summon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
- Arcane CometDamaging a champion with an ability hurls a damaging comet at their location.
- Stormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
- Deathfire TouchDamaging a champion with an ability burns them over time.
Row 1: Axiom Arcanist, Manaflow Band, Nimbus Cloak
- Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
- Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
- Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Row 2: Transcendence, Celerity, Absolute Focus
- TranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
- CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
- Absolute FocusWhile above 70% health, gain extra adaptive damage.
Row 3: Scorch, Waterwalking, Gathering Storm
- ScorchYour first damaging ability hit every 10s burns champions.
- WaterwalkingGain MS and AP or AD, adaptive in the river.
- Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
Resolve
Keystones
- Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
- AftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
- GuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Row 1: Demolish, Font of Life, Shield Bash
- DemolishYour third attack against turrets deals bonus damage.
- Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
- Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Row 2: Conditioning, Second Wind, Bone Plating
- ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
- Second WindAfter taking damage from an enemy champion heal back some missing health over time.
- Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Row 3: Overgrowth, Revitalize, Unflinching
- OvergrowthGain permanent max health when minions or monsters die near you.
- RevitalizeGain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
- UnflinchingGain Armor and Magic Resist when receiving crowd control.
Inspiration
Keystones
- Glacial AugmentImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
- Unsealed SpellbookSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
- First StrikeWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Row 1: Hextech Flashtraption, Magical Footwear, Cash Back
- Hextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
- Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
- Cash BackGet some gold back when you purchase Legendary Items.
Row 2: Triple Tonic, Time Warp Tonic, Biscuit Delivery
- Triple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
- Time Warp TonicPotions grant some restoration immediately.
- Biscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Row 3: Cosmic Insight, Approach Velocity, Jack Of All Trades
- Cosmic Insight+18 Summoner Spell Haste +10 Item Haste
- Approach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
- Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
The rune paths and their short descriptions in Data Dragon 16.22.1 (patch 26.22). Pick a keystone and three runes from one path, then two from a second path; rune numbers are in Riot's patch notes.
Sources: Riot’s Data Dragon runesReforged.json (English) of the newest version: paths, keystones, rows and each rune’s short description, read when a new version appears.