The schematic map of Gielinor is gone from the Old School section. The map (on the shooting star page since 8 November 2026) is now the game’s own world map, the one the Old School RuneScape Wiki renders from the game cache and shows on its own pages, and the shooting star tracker lists every star the community has found, with a countdown for each. Here is where each part comes from and what it can and cannot tell you.
The map
The wiki’s map team (Weird Gloop) draws the map from the game’s own data with the RuneLite map dumper and serves it as small square tiles that anyone may show, which is how the wiki embeds it on every location article. Your browser loads those tiles straight from the wiki’s map server; this site does not copy them. Coordinates are the game’s own: one game square is one unit, so a place sits where the game puts it. Lumbridge Castle at square 3222, 3218 and the Grand Exchange at 3165, 3487 are on the map as landmarks, and you can check them against the wiki.
On top of the tiles are four layers you can switch on and off: the shooting stars on the ground, the death reports players sent in and the site approved, the places of the death report form and every star landing site from the wiki’s Shooting Stars page. A search box finds any of them. Beside the map, the Hardcore worlds are listed by server location, because a server in Germany or Australia is not a place in Gielinor, and the death records the official hiscores keep are listed too, because they give a date and a world but never a place. Without JavaScript the page still shows the map, built from the same tiles, with every marker on it, and a table of every place.
The shooting star tracker
Every star on the tracker was found by a player. The Star Miners community scouts the landing sites and calls what it finds with the Star Miners plugin for RuneLite; its live list says, for each world, where the star is, its size at the last call and when that call was made. Game Pulse reads that list at most once a minute, keeps a 24-hour history of it every five minutes, and never shows the scouts’ names: it only counts how many different scouts reported a star.
For each star the table shows the world, whether it is a members or free-to-play world and where its server is, the landing site with a pin on the map, the size with the Mining level it needs and the official crashed star art, when it was last called and how long it has left. You can filter by members, size, region and world type, sort by size, time left or newest call, and enter your Mining level to get the best worlds for you right now and the ones that will come down to your level soonest. A chart counts the stars first reported in each of the last 24 hours.
What time left means
The facts are the wiki’s: a star lands at size 6 to 9, each size needs Mining ten times its size, and a size lasts seven minutes while at least one player mines it. Nobody mining means nothing shrinks. So time left assumes mining without a break from the last call; it is the longest a star can last if people keep at it, not a promise. A star whose time has run out without a new call is marked as possibly gone. The next star on a world replaces the old one, and a game update clears them all.
The game art is Jagex’s, used under Jagex’s Fan Content Policy, and both pages carry its notice: created using intellectual property belonging to Jagex Limited under the terms of Jagex’s Fan Content Policy; this content is not endorsed by or affiliated with Jagex.

Leave a Reply