Old School RuneScape: Hardcore Worlds

  • 24 skills to 99
  • Opened 4 November 2026
  • One life

Hardcore Worlds known issues after launch, and what to do about each

Every launch ships with a list. These are the Hardcore Worlds ones that affect how you play in the first week, with the workaround where there is one.

A toolbox beside a half-built bridge

A launch week has two kinds of problems: the ones that stop you playing and the ones that quietly cost you time. The second kind matters more, because nobody warns you. Here is the list as it stands, kept short on purpose and updated as fixes land.

Hardcore Worlds

  • Unsafe activities you assume are safe. Pest Control, Barbarian Assault, the Fishing Trawler, the Nightmare Zone, the Inferno and random events all count as real deaths. The Fight Pit and Castle Wars do not. The full list is in the rules guide.
  • Last Man Standing is disabled at launch.
  • The early exit. One character left Tutorial Island before the opening and arrived rich; Jagex has addressed it publicly. It does not affect your account.
  • Reset cooldown. After a reset the Stronghold of Security’s gold has a three-day cooldown, so a second start is slower than the first.

If you hit something that is not here, the official news is on the Old School news page, and the records timeline there notes anything that changes the rules.


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